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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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delirium.zip
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DELIRIUM.TXT
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1996-10-30
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October 18, 1996
================================================================
Title : Demented Delirium
Filename : Delirium.bsp
Author : Eric Braun a.k.a Xanthen
Email Address : eb9@evansville.edu
Description : This level was made for deathmatch, and has many
items laying around in it for deathmatch play. However, because it is harder
to find people to play deathmatch levels with, than to play it by yourself,
I have inputted some monsters to wack at. Due to the large number of items
I MADE IT HARD. So be sure to put all the artifacts to very good use.
Additional Credits to : Jim Lowell for answering my questions and to
Jon Mavor for writing Thred, and i can't forget the folks at id software,
cause without them, quake wouldn't be much fun.
Check out the Thred homepage at:
http://www.visi.com/~jlowell/thred
================================================================
* Play Information *
******************************************
There is no exit or secrets on this level.
******************************************
Single Player : Yes
Cooperative : You can play cooporatively but, you all start at
an identical position
Deathmatch : Yes
Difficulty Settings : If its not hard enough type "skill 3" at the
console :)
If it is still to easy, try beating it without
the artifacts :)
And i know its not impossible cause i have
finished it, as has a friend of mine
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Thred
Known Bugs : It probably wont run good on a slow machine, sorry
Build Time : 100-200 hours (I was learning to use the editor)
Texture Wad used : Medieval and Start
Compile machine : P120 with 32 megs RAM
QBSP Time : 663 seconds (11 minutes 3 seconds)
Light Time : 1330 seconds (22 minutes 10 seconds)
VIS (-level 4) Time : 16000 something or other
Brushes : 550
Entities : 298
Models : 5 i think but could be more
* Other Info *
Have fun!
If you want to play deathmatch email me.
* Copyright / Permissions *
Authors MAY NOT use this level as a base to build additional
levels.
This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.
This TXT file must be distributed with the Level
* THRED LISCENSE INFORMATION *
This map was made with Thred. It is acceptable to distribute this
map over the Internet and BBS systems for free. It is not
acceptable to play this map on a commercial Internet server.
It is also not acceptable to charge for this map in any way
or charge for distribution of this map. This includes CD-ROM
collections of all kinds.
HINT:
* When you start, don't just start attacking the vore, and going through
the doors is bad too. I for example, run to the wall in the direction
you are intially facing and get the quad damage first, then i attack the
fiends and then to the hell knights.
* If two monsters are fighting don't interfere until one dies, that gets
rid of a lot of monsters, unless of course you have quad damage, then just
kill them both at once with a missile.